AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Syberia 2 review8/29/2023 ![]() Kate's still a terrible person, the epitome of the White American Savior trope. To stretch out the story, they included an unnecessary subplot about a PI sent to find Kate, but since he never interacts with Kate (or is even seen onscreen), he has no presence and only serves to fill in cutscene time, which is doubly annoying, since the game crashed every other time a cutscene played and I just had to pray they were short so my system could survive long enough for me to save. The environments and scenarios aren't really as interesting as they were in the first game, and the plot picks up on a place that was already a satisfying albeit ambiguous ending. The puzzles fall apart to meaningless trial-and-error that is misleading in some cases (eg, orange salmon like to eat green frogs, so naturally you have to use the yellow fish-shaped lure to catch them instead of the green frog one), frustratingly precise pixel-hunts (eg, knowing to hit 1 of 100 icicles only because it sways almost imperceptibly and your cursor only indicates it when you have a specific item equipped), or downright nonsensical (eg, I still can't figure out the logic behind any of the symbols in the final puzzle). Syberia 3 is in the works to be released several months after this mini-review was written, and I'm really not sure how they can continue this story without it feeling forced.ĩh 17m PlayedStarts out with a lot of promise and some interesting puzzles, but after the first act things fall apart, both in terms of gameplay and story. This game feels like its a completion of the story, despite having a lot of unresolved loose ends. ![]() I played with a guide, so I can't really judge how well they implemented the puzzle clues. ![]() Mechanically, it seems to have maintained the same derpy engine as the first game, making controlling Kate with a mouse downright annoying in many places. Many of the cutscenes regarding the search for Kate feel unnecessary other than to remind the player that this feels like an unrealistic adventure in the real world, but at least the people back home do not call Kate all the time this time around. I guess I can understand the motivations of Kate in this game, but I'm not really as invested in this leg of the story as I was in the first game's story. The story continues to be something that feels like it could take place in the real world, but has too many fantastical elements to be believable. ~60%ģh 15m PlayedThe second Syberia game continues immediately after the point where the first game left off. Personally, I would only recommend it to fans of the genre. ![]() Playable, can also be fun but never reaches the pinnacle of the genre. For me, overall, a slightly overrated P&C adventure series in general. The story writing was better in part 1, and there are some technical flaws in the game (Steam version). an animal-powered handcar catches up with a moving train!) - as in part 1, a lot of walking - some important hotspots hard to find - Subplot with detective Cantin ultimately uninteresting and only artificial FMV stretching - Storywriting leaves a lot to be desired from my point of view (main progress only takes place if something happens to Hans by accident) Conclusion: Part 2 can't completely convince me either, although a few small things have been improved, I think Syberia II is weaker overall than its predecessor. clichéd antagonists) - sometimes too unrealistic story processes (e.g. 10h 50m PlayedSyberia 1 couldn't convince me completely, does part 2 from 2004 make the turnaround or is there a suitably Nordic cold rating from Syberia? + Story connects directly to Part 1 + Good atmosphere (Nordic wintry) + slightly more varied pieces of music than in part 1 + Cutscenes even better and more cinematic + nice graphic render backgrounds + Topics on virtual notepad disappear after the dialogues (unlike part 1) + walking a little less stairs (annoying in part 1) - too many trial & error puzzles, many seem not very sophisticated or well thought out - Steam version with technical flaws (some of them solvable with bug fixes yourself, but also constant crashes in the cutscenes with higher graphics settings) - Dialogues are partly repeated in terms of content and are not coordinated with what happened before - rather pale NPC characters (e.g.
0 Comments
Read More
Leave a Reply. |